{
(set: $introduction to "visited")
(set: $keyname to (text-color: "black") + (css: "background-color:white"))
}
<strong>A Cyberpunk 2020 Text Adventure by Michael Conkin</strong>
<h2>"Enough to Plague a Saint"</h2>
<hr>
<h3>Table of Contents</h3>
{(if: $introduction is "visited")[[[☑ Table of Contents|Introduction]]](else:)[[[☐ Table of Contents|Introduction]]]}
{(if: $location is "visited")[[[☑ Location|Location]]](else:)[[[☐ Location|Location]]]}
{(if: $charactersandroutines is "visited")[[[☑ Characters & Routines|CharactersAndRoutines]]](else:)[[[☐ Characters & Routines|CharactersAndRoutines]]]}
<span class="keychoice">[[☐ Begin Quest|QuestStart]]</span>
{
(set: $gameplay to "visited")
}
<strong>A Cyberpunk 2020 Text Adventure by Michael Conkin</strong>
<h2>"Enough to Plague a Saint"</h2>
<hr>
<h3>Gameplay</h3>
This quest proposal assumes that Cyberpunk 2020 is an action RPG with an open world structure and NPCs that execute routine movement and behaviours through a day and night cycle. It also assumes that:
* Players can print “Screamsheets” from Data Terms located in each district to read about current events and in some instances trigger quests.
* Gameplay consists of 3rd person combat, net running (navigating through “Netspace” to perform actions like stealing digital information and opening electronic locks), and context-sensitive actions (e.g. examining a crime scene) that can trigger dialogue, cutscenes, and quest progression.
* Players and NPCs are associated with classes (e.g. Solo, Corporate, Fixer, Techie) that determine their strengths, weaknesses, and special abilities.
* As players progress, they can upgrade skills to improve their character. For example, the “Interrogation” skill can be used to extract specific information from NPCs during dialogue sequences that can aid the player in quest completion.
<h3>Table of Contents</h3>
{(if: $introduction is "visited")[[[☑ Table of Contents|Introduction]]](else:)[[[☐ Table of Contents|Introduction]]]}
{(if: $location is "visited")[[[☑ Location|Location]]](else:)[[[☐ Location|Location]]]}
{(if: $charactersandroutines is "visited")[[[☑ Characters & Routines|CharactersAndRoutines]]](else:)[[[☐ Characters & Routines|CharactersAndRoutines]]]}
<span class="keychoice">[[☐ Begin Quest|QuestStart]]</span>
{
(set: $location to "visited")
}
<strong>A Cyberpunk 2020 Text Adventure by Michael Conkin</strong>
<h2>"Enough to Plague a Saint"</h2>
<hr>
<h3>Location</h3>
“Enough to Plague a Saint” takes place in Westbrook, a suburban community within Night City ravaged by crime, neglect, and a corrupt corporate government. While Westbrook has devolved into an urban graveyard for burned out buildings and Boostergangs, many innocent families still call it home. As the player explores Westbrook, they will discover that many of its residents have fallen victim to a debilitating disease they call “Witchmaker.”
<h3>Table of Contents</h3>
{(if: $introduction is "visited")[[[☑ Table of Contents|Introduction]]](else:)[[[☐ Table of Contents|Introduction]]]}
{(if: $location is "visited")[[[☑ Location|Location]]](else:)[[[☐ Location|Location]]]}
{(if: $charactersandroutines is "visited")[[[☑ Characters & Routines|CharactersAndRoutines]]](else:)[[[☐ Characters & Routines|CharactersAndRoutines]]]}
<span class="keychoice">[[☐ Begin Quest|QuestStart]]</span>
{
(set: $charactersandroutines to "visited")
}
<strong>A Cyberpunk 2020 Text Adventure by Michael Conkin</strong>
<h2>"Enough to Plague a Saint"</h2>
<hr>
<h3>Characters & Routines</h3>
Characters integral to “Enough to Plague a Saint” are outlined below to provide context for this proposal. Routines describe how NPCs move through the world and what actions they perform.
$keyname[<strong>Ripley Black,
Player Character</strong>]
* Ripley Black is a Solo: an elite fighting machine specializing in investigative work and bounty hunting. She has recently arrived in Night City and is on the look out for work.
* Ripley Black is the player controlled character.
$keyname[<strong>Perl Williams,
Medical Techie</strong>]
* Perl is an ex-corporate Medical Techie that made a fortune designing military combat drugs for Militech. After witnessing the collateral damage her drugs had caused in the 4th Corporate War firsthand, she abandoned her Militech position and now maintains a low-profile in Westbrook, using her savings to provide free medical aid to those in need. With the recent Witchmaker epidemic, she has her work cut out for her.
* Routine:
** 07:43 to 18:01 Perl leaves her apartment and walks to the local medical shelter.
** 18:01 to 18:05 Perl helps wounded civilians at the shelter.
** 18:05 to 18:11 Perl walks to the alley behind the shelter.
** 18:11 to 02:04 Perl hands out something to other NPCs as they pass through the alley.
** 02:04 to 02:20 Perl returns to her small urban apartment.
** 02:20 to 07:43 Perl sleeps.
$keyname[<strong>Jack Roper,
Fixer</strong>]
* Jack Roper has connections. He started as a small time information dealer on the streets of Night City and over the years has worked his way up to a broker of corporate deals, an investor of gangland enterprises, and a smuggler of black market cybernetics. Roper doesn’t work for anyone but himself. His information goes to the highest bidder and he can be trusted until your value as a connection is surpassed by that of another.
* Routine:
** 20:34 to 21:06 Roper flies his BMW-McDonnel Douglas AV-7 to the roof of The Afterlife and walks to his VIP table.
** 21:06 to 05:02 Roper takes business calls.
** 05:02 to 05:25 Roper walks back to his AV-7 and flies to his Night City penthouse suite.
** 05:25 to 20:34 Roper sleeps and conducts business from his penthouse.
$keyname[<strong>Hot Slot,
Netrunner</strong>]
* Anyone can plug into the Net, but only a select few have the know-how and drive to build a custom rig or write their own programs. Michael Bautista, or Hot Slot as he calls himself on the Net (and probably in real life), can do both. You won’t see his name on any gov wanted lists and there aren't any corporate bounties on his head, but that might be because he hasn’t been caught. Hot Slot manages tech at the Tune Out Café in exchange for a rent-free back room.
* Routine:
** 13:06 to 16:21 Hot Slot tinkers with his interface and cyberdecks at Tune Out Café.
** 16:21 to 13:06 Hot Slot plugs into the Net in the backroom of Tune Out Café.
$keyname[<strong>Dave Harrison,
Corporate</strong>]
* Dave Harrison has enjoyed a quick rise up the corporate ladder at the expense of anyone who he perceived was getting in his way. As a lead project executive with a signed lifetime contract at Militech, he is endowed with one of the larger mansions in corporate suburbia. For the time being however, he is spending his nights in one of Night City’s luxury coffins so he can oversee Militech’s efforts to develop a treatment for Witchmaker.
* Routine:
** 06:00 to 06:10 Dave walks to the Night City Militech office, accompanied by two corporate solos in exo-skeletons, known as linear frames.
** 06:10 to 12:00 Dave reviews scheduling at the Militech office.
** 12:00 to 12:20 Dave walks to the local medical shelter accompanied by two corporate solos in linear frames.
** 12:20 to 16:00 Dave observes and takes notes at the shelter.
** 16:00 to 16:20 Dave walks to the Night City Militech office accompanied by two corporate solos in linear frames.
** 16:20 to 02:00 Dave takes business calls at the Militech office.
** 02:00 to 02:10 Dave walks to his luxury coffin to rest accompanied by two corporate solos in linear frames.
** 02:10 to 06:00 Dave sleeps in his coffin.
<h3>Table of Contents</h3>
{(if: $introduction is "visited")[[[☑ Table of Contents|Introduction]]](else:)[[[☐ Table of Contents|Introduction]]]}
{(if: $location is "visited")[[[☑ Location|Location]]](else:)[[[☐ Location|Location]]]}
{(if: $charactersandroutines is "visited")[[[☑ Characters & Routines|CharactersAndRoutines]]](else:)[[[☐ Characters & Routines|CharactersAndRoutines]]]}
<span class="keychoice">[[☐ Begin Quest|QuestStart]]</span>
{
(set: $PlayerLevel to 12)
(set: $EuroDollars to 18500)
(set: $CurrentTime to "16:12")
}<span id = "content">
*You arrive in the Westbrook district of Night City shortly after 4PM. The Sun is still shining somewhere above the smog. You notice the glow of a Data Term about half a block away and walk towards it.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Print the latest Screamsheet* (50 EuroDollars)|Screamsheet]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“That depends on what you’re selling. SynthCoke dealers don't usually help the needy. What did you give him?”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Look, if you don’t already know, you don’t want to.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Know anything about a Witchmaker ‘cure?’”|PerlA2]]</span>
[[“That depends. What are you selling?”|PerlA1]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "17:49")
}
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“The Screamsheets have been on about a bogus Witchmaker cure being sold on the street. Do you know anything about that?”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Bogus!? I'll tell you what's bogus! The Screamsheets. The corporates. The fact that the more these people suffer, the more Militech profits.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I'm looking for the cure's creator. Know anything?”|PerlB1]]</span>
<span class="keychoice">[[“Are you implying the ‘cure’ is real?”|PerlB2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $QuestionPerl to "complete")
(set: $CurrentTime to "17:51")
}
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“There's only one way out of this alley and it's through me. Now I'm not interested in you Perl, but I need to know who came up with the cure. You tell me that and we both walk out of here happy.”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Look I don't want trouble. Just trying to do what's right is all. A Netrunner who goes by the name ‘Hot Slot’ sent it my way. Never met him. Never planned to. He contacted me over the Net, but... it's been weeks since his last message.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“How can I reach him?”
<strong>$keyname[Perl,
Medical Techie]</strong>
“I... I haven't a clue... honest...”
*Perl is shaking.*
<strong>$keyname[Perl,
Medical Techie]</strong>
“There's... someone who might. Westbrook has a Fixer. No secret all of the black market tech goes through him first. Hot Slot buys his custom netgear from this guy. Probably the only person in Realspace he makes time for...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Name.”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Jack. Jack Roper. He deals on the top floor of The Afterlife.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“You did the right thing.”|PerlE1]]</span>
<span class="keychoice">[[“Keep quiet about this.”|PerlE2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $PerlRan to "true")
}
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“It is. I'm looking for answers.”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Answers...”
*Perl glances over her shoulder*
<strong>$keyname[Perl,
Medical Techie]</strong>
“...Or a payout!?”
*Perl shoves you and makes a run for it into the alley*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Chase after Perl*|PerlD2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $QuestionPerl to "complete")
(set: $CurrentTime to "17:52")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“You won't be telling anyone else what you told me."
<strong>$keyname[Perl,
Medical Techie]</strong>
“I... I understand...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
"I know."
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Navigate to The Afterlife*|Afterlife]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $QuestionPerl to "complete")
(set: $CurrentTime to "17:52")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“You did the right thing Perl. If you and Hot Slot really do have a cure on your hands then you're going to need help, and I'd sooner earn my Euros from you than corporate pockets.”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Thank you...”
*Perl looks up at you from the ground*
<strong>$keyname[Perl,
Medical Techie]</strong>
“What was your name?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“It's Ripley.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Navigate to The Afterlife*|Afterlife]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "21:35")
}<span id = "content">
*You walk into The Afterlife. It consists of three floors: Hades at the bottom, the Crypt on the second floor, and finally the Ante-Chamber on the third. As you explore each floor, you notice that nearly all of the patrons are Solos. A popular place to find work, it seems.
You find Roper talking on his phone behind a velvet rope and two Solo bodyguards who are standing in your way.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Approach the bodyguards*|BodyguardsA1]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $NotEnough to (text-color: "crimson"))
(set: $CurrentTime to "21:37")
(set: $ChangedMind to "false")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I'm looking for someone. A Netrunner who goes by the name 'Hot Slot.' My understanding is you've had dealings with them.”
<strong>$keyname[Jack Roper,
Fixer]</strong>
{(if: $ToThePoint is "false")[(print: "“I might be able to point you in the right direction, but it'll cost you, choomba. Euros...”")](else:)[(print: "“Right to the point. I like that in a Solo. You won't be surprised to hear that it'll cost you, choomba. Euros...”")]} ”
*Roper lights another cigar, takes a puff.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“...or information that will make me Euros.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
$NotEnough[“I have the money. (25,000 EuroDollars)”]
<span class="keychoice">[[“I can trade information.”|RoperC1]]</span>
<span class="keychoice">[[“It'll take some time to work up that many Euros.”|RoperC2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $ToThePoint to "false")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“What do you know about Witchmaker?"
<strong>$keyname[Jack Roper,
Fixer]</strong>
“I know that it's tearin' up the streets I used to call home. Damn shame that folks on the lower levels are the ones who suffer until these things get resolved... Still, can't waste time thinking about other skins. Hard enough watching out for your own, and I'd rather mine not puss up into a bunch of boils.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I'm looking for someone. A Netrunner. Goes by the name 'Hot Slot'”|RoperB1]]</span>
[[“What do you know about Witchmaker?”|RoperB2]]
[[“A Fixer among Solos. What's your story?”|RoperB3]]
[[“That VoiceComm tech is a bit dated, no?”|RoperB4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $ToThePoint to "false")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I walked up three floors to get here and all I saw were Solos. How does a Fixer get a private lounge in The Afterlife?”
<strong>$keyname[Jack Roper,
Fixer]</strong>
“You interrupted my comm call to ask about my life path?”
*Roper stares at you in silence before he begins to grin.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Well you're lucky I like talking about myself so much... see Night City consumes the weak choomba, but it doesn't discriminate against hard workers. I started small. Worked the streets like my brothers... but there's something I knew that they didn't. No one hires a Fixer for their connections to other Fixers. You gotta branch out chombatta. So I did. I have eyes in the Medias, wires in the runners, and I synergize with the corporations. You wanna know why I spend my nights at the top floor of The Afterlife? Every one of these Solos knows my worth. Every one would take my bullet if things got hot, because when the smoke settles chombatta... I'm the one that knows what they need to know.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I'm looking for someone. A Netrunner. Goes by the name 'Hot Slot'”|RoperB1]]</span>
[[“What do you know about Witchmaker?”|RoperB2]]
[[“A Fixer among Solos. What's your story?”|RoperB3]]
[[“That VoiceComm tech is a bit dated, no?”|RoperB4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $DealWithRoper to "complete")
(set: $EuroDollars to $EuroDollars - 25000)
(set: $SoldOutPerl to "false")
}
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Wouldn't expect a Fixer to work pro bono. I have your money.”
*You wire Roper 25,000 Eurodollars.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Let me just confirm receipt and...”
*Roper confirms that he has received the money.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Good. Haha, good! Let's get to business. Hot Slot. Yeah, I know a Hot Slot. There's a kid who places orders for contraband cyberwear. I bring in shipments from Hong Kong a couple times a year. If folks pay on time I don't pay much mind, but this kid... every piece he ordered had 'Hot Slot' custom painted on it like he was his own god damn brand. An interface? 'Hot Slot'. Cyberdecks? 'Hot Slot' 'Hot Slot'. Even had it printed on his fracking VoxBoxes.”
*Roper takes another puff.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Anyway, kid hangs out at Tune Out Café. Rents a room in the back. You want me to arrange a meet?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I'll take you up on that.”|HotSlotA2]]</span>
<span class="keychoice">[[“I'll find my own way there.”|CafeA1]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "21:38")
(set: $ChangedMind to "true")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“The information I have to offer is worth more than 25k.”
*Roper grins.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“I'll bite, choomba. Let's hear it.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I know who's distributing the Witchmaker cure.”|RoperD2]]</span>
<span class="keychoice">[[“Forget it, I'll get you the money.”|RoperC2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "21:38")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
{(if: $ChangedMind is "true")[(print: "“Forget it, I can get you the money, but it will take time.”")](else:)[(print: "“I can get you the money, but it will take time.”")]}
<strong>$keyname[Jack Roper,
Fixer]</strong>
{(if: $ChangedMind is "true")[(print: "“Euros it is. Before you go...”")](else:)[(print: "“No doubt. Before you go...”")]}
*Roper takes another pull from his cigar.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Didn't catch your name.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“It's Ripley.”
*The smoke falls from Roper's smile.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Be seeing you, Ripley.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Earn the money and return to Roper*|RoperC3]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $ArrangedAMeet to "false")
(set: $CurrentTime to "3:43")
}<span id = "content">
*You enter the back room. Hot Slot is laying in an old E-Z-Boy. Eyes closed. Drooling. An interface plug is jacked into the back of his neck.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Unplug Hot Slot*|HotSlotA1]]</span>
[[*Examine Cyberdecks*|CafeA2]]
[[*Examine Posters*|CafeA3]]
[[*Examine Videoboard*|CafeA4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "01:15")
(set: $EuroDollars to $EuroDollars + 15225)
}<span id = "content">
*You return to The Afterlife with enough money to pay Roper.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Aye, choomba. Back so soon?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I have the money. (25,000 EuroDollars)”|RoperD1]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
*You pull out the interface plugs from the back of Hot Slot's neck. His eyes immediately open.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“...worth more than doub... hey! What's the deal! I was in the middle of something really important just there ya know!”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“It's important.”|HotSlotB1]]</span>
<span class="keychoice">[[“Don't care.”|HotSlotB2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $ArrangedAMeet to "true")
(set: $CurrentTime to "13:20")
}<span id = "content">
*You enter the back room of Tune Out Café. Hot Slot is working on his rig. He doesn't look up.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Room's off limits. If your rig is on the fritz you can fill out a form at the front desk. I'm busy.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Roper said you'd be expecting me.”|HotSlotB1]]</span>
<span class="keychoice">[[“Don't care.”|HotSlotB2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:21")](else:)[(set: $CurrentTime to "3:44")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
{(if: $ArrangedAMeet is "true")[(print: "“Roper said you'd be expecting me. It's about the Witchmaker cure.”")](else:)[(print: "“It's important. I need to know how you got the Witchmaker cure.”")]}
<strong>$keyname[Hot Slot,
Netrunner]</strong>
{(if: $ArrangedAMeet is "true")[(print: "“He said someone was coming but... Roper knows about the cure?”")](else:)[(print: "“H.. How do you know about that? Wh.. who are you?”")]}
*Hot Slot's face turns ghost white.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Calm down. I'm a friend.”|HotSlotC1]]</span>
<span class="keychoice">[[“Doesn't matter. Talk.”|HotSlotC2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:21")](else:)[(set: $CurrentTime to "3:44")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Don't care, and don't have time. I need to know where you found the Witchmaker cure.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Wh.. who are you?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Ripley. If you don't cooperate? Your worst nightmare.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Y.. you got it... I'll talk. I'll tell you everything alright just don't hurt me...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Calm down. I'm not going to hurt you.”|HotSlotC1]]</span>
<span class="keychoice">[[“We'll see. Talk.”|HotSlotC2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:22")](else:)[(set: $CurrentTime to "3:45")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Calm down. I'm a friend of Perl's. She told me about the cure and I figure you might need some help. My name is Ripley.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Perl... She... She told you? And you want to help... Do you have any idea what you're in for Ripley?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I've been around long enough to know when I'm close to a big score. If Militech's involved, there's money. What I don't know is how high this thing goes. Maybe you can fill me in.”
*Hot Slot stands up and starts pacing excitedly around the room.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Higher than you can imagine Ripley. Top of the food chain type stuff. I was poking around Militech servers and... well, I stumbled on a data fortress that was out of place. Had Securitech that was 10x more sophisticated than the rest of their programs. Real expensive stuff, right. Well that got me curious and... was easy really, nothing one of my Worms couldn't handle... just emulated their software, slipped in, and opened it up from the inside. Know what I found?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Was it th...”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Witchmaker... Instructions on how to create the damn thing, just sitting there. Wanna know what was next to it?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Was i...”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“The cure. Doesn't take a genius to put two and two together...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“What are you suggesting?”|HotSlotD1]]</span>
<span class="keychoice">[[“Witchmaker... they created it.”|HotSlotD2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:22")](else:)[(set: $CurrentTime to "3:45")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“We'll see. Talk.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Alright, alright...”
*Hot Slot stands up and starts pacing nervously around the room.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“I was poking around Militech servers and... well, I stumbled on a data fortress that was out of place. Had Securitech that was 10x more sophisticated than the rest of their programs. Real expensive stuff, right. Well that got me curious and... was easy really, nothing one of my Worms couldn't handle... just emulated their software, slipped in, and opened it up from the inside. Know what I found?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Was it th...”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Witchmaker... Instructions on how to create the damn thing, just sitting there. Wanna know what was next to it?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Was i...”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“The cure. Doesn't take a genius to put two and two together...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“What are you suggesting?”|HotSlotD1]]</span>
<span class="keychoice">[[“Witchmaker... they created it.”|HotSlotD2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $QuestionHotSlot to "complete")
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:26")](else:)[(set: $CurrentTime to "3:49")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Alright Hot Slot, I'm in. Where do I find Harrison's coffin?”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“I've been watching closely. He follows his schedule to a T...”
*Hot Slot paces around the room as if he is following Harrison's routine.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“...At 2AM he leaves the Militech office. Takes him about 30 minutes to reach his coffin. His bodyguards stand outside while he's sleeping, so intercepting him at night is out of the question... You'll go during the day... Sometime after 6AM, when he wakes up. It's coffin #262 at the Plaza. VoiceComm me when you arrive and I'll unlock it. Drop the grenade in. Meet me back here.”
*Hot Slot glances up.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Simple.”
*Hot Slot tosses you a remote grenade.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“It's a solid plan.”|HotSlotH1]]</span>
<span class="keychoice">[[“I can handle the Solos.”|HotSlotH2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:27")](else:)[(set: $CurrentTime to "3:50")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“The plan sounds alright. I'll head to Harrison's coffin (if: $ArrangedAMeet is "true")[(print: "now")](else:)[(print: "in a couple of hours")].”
<strong>$keyname[Ripley Black,
Player Character]</strong>
(if: $ArrangedAMeet is "true")[<span class="keychoice">[[*Navigate to coffin #626 now*|Coffin1]]</span>](else:)[<span class="keychoice">[[*Navigate to coffin #626 in a couple of hours*|Coffin1]]</span>]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $PlantGrenade to "complete")
}
<span id = "content">
*Hot Slot calls you over VoiceComm.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Alright. Head back to Tune Out...”
*You can hear the excitement in Hot Slot's voice.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“I have something for you.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Navigate to Tune Out Café*|HotSlotJ1]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $RendezvousHotSlot to "complete")
(set: $HarrisonVulnerableHotSlot to "true")
(set: $CurrentTime to "07:28")
}
<span id = "content">
*You enter the back room of Tune Out Café and approach Hot Slot.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“You're here! Good... Just in time for the show.”
*Hot Slots snorts and rolls his chair over to a Videoboard. It is displaying live footage of Harrison sleeping in his coffin.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
“What's this about?”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“I've wormed my way into the VideoComm in Harrison's coffin. Locked the door, so he's not going anywhere. You ever dream of sticking it to a corporate exec the way they stick it to everyone else?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Wouldn't mind hearing him squirm.”|HotSlotK1]]</span>
<span class="keychoice">[[“Not interested. Just press the button.”|QuestEnd4]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "04:19")
}<span id = "content">
*You approach coffin #262 at The Plaza. Two Level 14 Solos in linear frames stand guard.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Wait until Harrison leaves with the Solos*|Coffin1]]</span>
<span class="keychoice">[[*Attempt to fight the Solos*|Coffin3]]</span>
<span class="keychoice">[[*Complete other Quests until you reach Level 14*|Coffin4]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $Death to (text-color: "red") + (transition: "dissolve"))
(set: $CurrentTime to "04:22")
}<span id = "content">
$Death[<center><h1>You Are Dead</h1></center>]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Load Most Recent Checkpoint|Coffin2]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $OpenCoffin to "complete")
(set: $HarrisonVulnerableYou to "true")
(set: $HarrisonOffer to "true")
(set: $CurrentTime to "08:24")
}
<span id = "content">
*You defeat the Solos and approach the Coffin. Hot Slot calls you over VoiceComm.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Wow... didn't think you had it in you. Opening the coffin in 3... 2... 1...”
*The coffin opens. Harrison is inside. His hands are shaking.*
<strong>$keyname[Dave Harrison,
Corporate]</strong>
“Who the frack are you!?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“A concerned citizen.”
<strong>$keyname[Dave Harrison,
Corporate]</strong>
“Look. Whatever they're paying you... I'll double it.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Let Harrison Live*|QuestEnd5]]</span>
<span class="keychoice">[[*Kill Harrison*|QuestEnd6]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $LetKillHarrison to "complete")
(set: $HarrisonDeal to "failed")
(set: $HelpedHotSlot to "true")
(set: $KilledHotSlot to "false")
(set: $QuestComplete to (text-color: "mediumspringgreen") + (transition: "dissolve"))
(set: $PlayerLevel to $PlayerLevel + 1)
(set: $EuroDollars to $EuroDollars + 100000)
}<span id = "content">
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Ah frack it I can't wait...”
*Hot Slot slams his hand down on the remote detonator and the Videoboard feed turns to static.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Did you see that!? Did you.. see... THAT!?”
*Hot Slot presses a button on his interface and heavy metal music begins blasting out of his VoxBoxes. He jumps out of his seat and starts playing the air guitar.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
*Ahem.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Oh... the money? Sure, I'll wire it to you once I've transacted with Biotechnica.”
*Hot Slot immediately directs his attention back to the air guitar. You turn around and make your way out of Tune Out Café.*
$QuestComplete[<center><h1>Quest Complete</h1></center>]
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*See what happens next*|QuestReview]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $LetKillHarrison to "failed")
(set: $HarrisonDeal to "complete")
(set: $KilledHotSlot to "true")
(set: $HelpedHotSlot to "false")
(set: $QuestComplete to (text-color: "mediumspringgreen") + (transition: "dissolve"))
(set: $PlayerLevel to $PlayerLevel + 1)
(set: $EuroDollars to $EuroDollars + 200000)
}<span id = "content">
*You blast Hot Slot. His body collapses onto the interface. You turn off the timer and activate his VoiceComm.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I'm listening...”
<strong>$keyname[Dave Harrison,
Corporate]</strong>
“Prudent choice. I'll have the Euros wired the moment I'm secure, you have my word.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“And what's that worth?”
<strong>$keyname[Dave Harrison,
Corporate]</strong>
“It's not good business to renege on deals. Word gets around.”
*You unlock the coffin and Harrison leaves the VideoComm's field of view.*
$QuestComplete[<center><h1>Quest Complete</h1></center>]
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*See what happens next*|QuestReview]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“You mean to tell me that a small time med tech found a cure for Witchmaker before the largest corporations in Night City?”
<strong>$keyname[Perl,
Medical Techie]</strong>
“I mean to tell you that I don't spend my days helping the outcasts of this city so I can spend my nights poisoning 'em. The cure is real. Can't take credit for making it though.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Have you heard about the bounty?”|PerlC1]]</span>
[[“People must pay well for a life saving drug.”|PerlB3]]
[[“Why all the secrecy if it's legitimate?”|PerlB4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I'm looking for the cure's creator. Willing to bet you're not an average medtech and that wasn't an average drug deal. Anything you can tell me?”
<strong>$keyname[Perl,
Medical Techie]</strong>
“I've got the cure. Can't take credit for making it though. I know my way around synths better than most, but this cure... It's complexity...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Have you heard about the bounty?”|PerlC1]]</span>
[[“People must pay well for a life saving drug.”|PerlB3]]
[[“Why all the secrecy if it's legitimate?”|PerlB4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "16:28")
}
<span id = "content">
*As you enter the shelter, your attention immediately turns to a man in hysterics. He is covered in boils and seems to be pleading with one of the shelter volunteers.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Eavesdrop on conversation*|OverheardConversation]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $LookForLeads to "complete")
(set: $CurrentTime to "16:29")
}
<span id = "content">
<strong>$keyname[Hysterical Man]</strong>
“Please Perl... Please. I can't wait any longer. My skin is on fire! My head's about to burst! I need a stimpack Perl... Please...”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Keep it down George, you're scaring people."
*Perl raises her voice.*
<strong>$keyname[Perl,
Medical Techie]</strong>
"Ain't got a cure but we can ease the pain with some 'dorph.”
<strong>$keyname[George,
Hysterical Man]</strong>
“Oh thank you Perl! Thank you!”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Follow me George.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Follow Perl and George*|FollowPerl]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $Follow to "complete")
(set: $PerlTalking to "true")
(set: $CurrentTime to "17:48")
}
<span id = "content">
*You follow Perl and George into the alley behind the medical shelter. As you approach you see Perl exchange a stimpack for a handful of EuroCoins. Doesn't look like much. George notices you and briskly walks in the other direction. Perl stands her ground.*
<strong>$keyname[Perl,
Medical Techie]</strong>
“You looking to buy? If not, frack off.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Know anything about a Witchmaker ‘cure?’”|PerlA2]]</span>
[[“That depends. What are you selling?”|PerlA1]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "17:50")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“You haven't been following the Screamsheets, have you? There's a Militech bounty out for the cure's creator.”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Frack... How much?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“100k”
*Perl looks at you nervously.*
<strong>$keyname[Perl,
Medical Techie]</strong>
“Is that why you're here?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I need your source. You need to leave this alley. Let's make a deal.” (Interrogation +3)|PerlD1]]</span>
<span class="keychoice">[[“It is. I'm looking for answers.”|PerlC2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“So you're handling distribution? Must pay well. What's your take?”
<strong>$keyname[Perl,
Medical Techie]</strong>
“My take? I charge enough to cover my costs. These people have it hard enough with the corps sucking them dry. I'm doing it because someone needs to.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Did you know there's a bounty out for the creator?”|PerlC1]]</span>
[[“People must pay well for a life saving drug.”|PerlB3]]
[[“Why all the secrecy if it's legitimate?”|PerlB4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Why go through the trouble of meeting in secret if what you're selling is legitimate? Seems like you could reach a lot more people by going public.”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Can't be too careful. If the corporations got wind of this cure they'd be sure to flatline me. Can't have a rogue Medical Techie giving something away that they could charge a modest life savings for. All I care about is getting this cure in the hands of the people that need it and... well word spreads fast. They're finding their way to the shelter, slowly but surely.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Did you know there's a bounty out for its creator?”|PerlC1]]</span>
[[“People must pay well for a life saving drug.”|PerlB3]]
[[“Why all the secrecy if it's legitimate?”|PerlB4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $ChasePerl to "complete")
(set: $CurrentTime to "17:51")
}
<span id = "content">
*You chase after Perl. She disappears around a corner. You make the turn and see her quivering on the ground in front of a barbed wire fence. She's cornered.*
<strong>$keyname[Perl,
Medical Techie]</strong>
“Look... I don't want trouble. Was just trying to do what's right is all.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Who gave you the cure?”
<strong>$keyname[Perl,
Medical Techie]</strong>
“A Netrunner who goes by the name ‘Hot Slot’ sent it my way. Never met him. Never planned to. He contacted me over the Net, but... it's been weeks since his last message.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“How can I reach him?”
<strong>$keyname[Perl,
Medical Techie]</strong>
“I... I haven't a clue... honest...”
*Perl is shaking.*
“There's... someone who might. Westbrook has a Fixer. No secret all of the black market tech goes through him first. Hot Slot buys his custom netgear from this guy. Probably the only person in Realspace he makes time for...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Name.”
<strong>$keyname[Perl,
Medical Techie]</strong>
“Jack. Jack Roper. He deals on the top floor of The Afterlife.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“You did the right thing.”|PerlE1]]</span>
<span class="keychoice">[[“Keep quiet about this.”|PerlE2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Bodyguard 1]</strong>
“Sorry miss, private area.”
<strong>$keyname[Bodyguard 2]</strong>
“Yeah only guests of Mr. Roper are allowed through miss.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Roper! I'd like a word!” (Streetwise +2)|RoperA1]]</span>
<span class="keychoice">[[“I am a guest of Mr. Roper.”|BodyguardsB1]]</span>
<span class="keychoice">[[“I don't have time for this.”|BodyguardsB2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Lucky me, I have an invite. Why don't you ask him if he's expecting me?”
<strong>$keyname[Bodyguard 1]</strong>
“He's busy miss.”
<strong>$keyname[Bodyguard 2]</strong>
“Yeah, he's busy on his phone miss.”
<strong>$keyname[Bodyguard 1]</strong>
“And we know who's on the schedule and who ain't miss.”
<strong>$keyname[Bodyguard 2]</strong>
“Yeah, and you ain't miss.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Roper! I'd like a word!” (Streetwise +2)|RoperA1]]</span>
<span class="keychoice">[[“I don't have time for this.”|BodyguardsB2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "21:36")
}<span id = "content">
{
(set: $TalkToRoper to "complete")
}
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Roper! I'd like a word!”
*Roper glances over and mumbles something into his phone before hanging up.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Let her through boys.”
*The bodyguards concede and move out of your way.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Takes a 'lotta nerve to interrupt someone like me chombatta.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I'll make it worth your while. Just need some information.”
*Roper takes another drag from his cigar.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“You caught me at the right time kid... I'm in between calls. Let's hear it.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I'm looking for someone. A Netrunner. Goes by the name 'Hot Slot'”|RoperB1]]</span>
[[“What do you know about Witchmaker?”|RoperB2]]
[[“A Fixer among Solos. What's your story?”|RoperB3]]
[[“That VoiceComm tech is a bit dated, no?”|RoperB4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $ToThePoint to "false")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“You take comm calls on that ancient thing?”
*You motion toward the old cellular device in Roper's hand.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Hope that wasn't a private business call...”
<strong>$keyname[Jack Roper,
Fixer]</strong>
“I'll let you in on a little secret. In my line of work, where everyone scours the Net for dirt and money, sometimes those old airwaves are the safest place to be.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I'm looking for someone. A Netrunner. Goes by the name 'Hot Slot'”|RoperB1]]</span>
[[“What do you know about Witchmaker?”|RoperB2]]
[[“A Fixer among Solos. What's your story?”|RoperB3]]
[[“That VoiceComm tech is a bit dated, no?”|RoperB4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
*Cyberdecks are littered around the room. You pick one up off the floor.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Stacked with black market Intrusion programs... Worms, no less. If anyone knew he was running these... kid should be more careful.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Unplug Hot Slot*|HotSlotA1]]</span>
[[*Examine Cyberdecks*|CafeA2]]
[[*Examine Posters*|CafeA3]]
[[*Examine Videoboard*|CafeA4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
*The walls are covered in Japenese Rockerboy pin-up posters.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Must get lonely on the Net.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Unplug Hot Slot*|HotSlotA1]]</span>
[[*Examine Cyberdecks*|CafeA2]]
[[*Examine Posters*|CafeA3]]
[[*Examine Videoboard*|CafeA4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
*A video screen displays a map of netspace. A worm with glowing red eyes is idling on TokyoChiba.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
“TokyoChiba, wonder if that's where Hot Slot is right now.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Unplug Hot Slot*|HotSlotA1]]</span>
[[*Examine Cyberdecks*|CafeA2]]
[[*Examine Posters*|CafeA3]]
[[*Examine Videoboard*|CafeA4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:23")](else:)[(set: $CurrentTime to "3:46")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Put what together, exactly?”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Heh, Solos...”
*Hot Slot chuckles to himself.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“It's a conspiracy Ripley. All of it. The Witchmaker. The race for a cure. None of it's real. Militech has been playing Night City like a Rockerboy plays the comsats... They're testing out the virus in Westbrook, but if all goes according to plan they're going to launch a worldwide campaign. So far... it has.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“What do you have planned?”|HotSlotE1]]</span>
[[“What do they stand to gain?”|HotSlotD3]]
[[“How can you be certain about any of this?”|HotSlotD4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:23")](else:)[(set: $CurrentTime to "3:46")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Witchmaker... they created it.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Huh, pretty quick for a Solo...”
*Hot Slot takes a moment to recover.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“It's a conspiracy Ripley. All of it. The Witchmaker. The race for a cure. None of it's real. Militech has been playing Night City like a Rockerboy plays the comsats... They're testing out the virus in Westbrook, but if all goes according to plan they're going to launch a worldwide campaign. So far... it has.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“What do you have planned?”|HotSlotE1]]</span>
[[“What do they stand to gain?”|HotSlotD3]]
[[“How can you be certain about any of this?”|HotSlotD4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“So they made a virus. What's their end game?”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Profit. It's always profit. Once the virus hits a critical threshold Militech will step in and play the hero. All they'll ask for in return are your lifesavings... or your life. Folks'll pay a lot to keep breathing.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“What do you have planned?”|HotSlotE1]]</span>
[[“What do they stand to gain?”|HotSlotD3]]
[[“How can you be certain about any of this?”|HotSlotD4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:24")](else:)[(set: $CurrentTime to "3:47")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Alright, I've heard enough. What's your plan Hot Slot?”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Well... it's simple, really. The Militech DataDocs outline what needs to happen for the project to receive global funding. First, the virus needs to hit critical mass in Westbrook. That's more than 70% of the population infected. At the rate Witchmaker's been spreading I'd estimate they'll hit their target within the week.”
*Hot Slot catches his breath.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Here's the catch though, there's this corporate... Dave Harrison. He's running things for Militech out here... really championing the project. All the VoiceComms I've intercepted indicate that without him, this thing doesn't leave the ground.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“So, we remove Harrison from the picture.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“If only it were that easy. Guy has two corporate Solos cybered up in linear frames following him everywhere. Virtually untouchable. I've got a plan though... just need someone on the ground to help make it happen. More of a Net guy myself...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“You're kidding.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Harrison's bodyguards are with him every waking moment. Key word: 'Waking.'”
*Hot Slot looks pleased with himself.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“He's been renting a luxury coffin right here in Night City while he oversees the project. I hack it open. You drop in a remote grenade. He's out of the equation.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Think killing Harrison is enough to stop Militech?”|HotSlotF1]]</span>
<span class="keychoice">[[“I'll do it, but not for free.”|HotSlotF2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“So you found a data fortress called 'Witchmaker' with some synth recipes in it. What if all that data was a work in progress? How can you be sure the cure you found is finished?”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“The mountains of DataDocs describe their plan in detail. Evidence enough for me... and the cure, well...”
*Hot Slot looks away sheepishly.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“I didn't know if the cure would work so... I contacted Perl.”
*Hot Slot begins pacing again.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“I needed to test the cure on the infected. Had a feeling that someone with her... history... would be eager to help. 'Course she didn't know it was an experiment, but... well it all worked out in the end. A risk worth taking I'd say.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“What do you have planned?”|HotSlotE1]]</span>
[[“What do they stand to gain?”|HotSlotD3]]
[[“How can you be certain about any of this?”|HotSlotD4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:25")](else:)[(set: $CurrentTime to "3:48")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I've never heard of a Corporate that couldn't be replaced. You sure killing Harrison will be enough to stop the project from moving forward?”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Not exactly. I also plan on selling the cure to Biotechnica...”
*Hot Slot stops pacing for a moment. He looks pensive.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“They'll have a vested interest in shutting down Militech's operation. I'll cut you in of course... Perl, too. Not in this for the Euros, but custom NetGear isn't cheap...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Alright, I'm in.”|HotSlotG1]]</span>
[[“Why Biotechnica?”|HotSlotF3]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:25")](else:)[(set: $CurrentTime to "3:48")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Flatlining a Militech Corporate isn't easy and I don't work for free, so how is this plan worth more to me than the Militech bounty on your head?"
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“W.. well I also plan on selling the cure to Biotechnica...”
*Hot Slot stops pacing for a moment. He looks pensive.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“They'll have a vested interest in shutting down Militech's operation. I'll cut you in of course... Perl, too. Not in this for the Euros, but custom NetGear isn't cheap...”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Alright, I'm in.”|HotSlotG1]]</span>
[[“Why Biotechnica?”|HotSlotF3]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“What's stopping Biotechnica from plotting their own global pandemic?”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“It's not likely. Biotechnica will have the cure but they won't have Witchmaker.”
*Hot Slot begins pacing again.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Even if they could spread the virus, Militech would be positioned to compete with them. The math doesn't work. It's in their best interest to smother this thing.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“Alright, I'm in.”|HotSlotG1]]</span>
[[“Why Biotechnica?”|HotSlotF3]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "06:54")
}<span id = "content">
{
(set: $CoffinEmpty to "true")
(set: $OpenCoffin to "complete")
}
*You approach coffin #262 at The Plaza. No one is here. Hot Slot calls you over VoiceComm.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“That's the one! That's the coffin. Stand by. I'm almost in... wait for it... bingo!”
*The coffin opens. No one is inside.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Plant Remote Grenade*|HotSlotI1]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(if: $ArrangedAMeet is "true")[(set: $CurrentTime to "13:27")](else:)[(set: $CurrentTime to "3:50")]
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
(if: $ArrangedAMeet is "true")[(print: "“I'll do this my way.”")](else:)[(print: "“I'm not waiting for a couple of Solos to get out of my way.”")]
<strong>$keyname[Ripley Black,
Player Character]</strong>
(if: $ArrangedAMeet is "true")[<span class="keychoice">[[*Navigate to coffin #626 later*|Coffin2]]</span>](else:)[<span class="keychoice">[[*Navigate to coffin #626 now*|Coffin2]]</span>]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $PlayerLevel to $PlayerLevel + 2)
(set: $CurrentTime to "08:16")
}<span id = "content">
*You level up and return to coffin #262 at The Plaza. Two Level 14 Solos in linear frames stand guard.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Wait until Harrison leaves with the Solos*|Coffin1]]</span>
<span class="keychoice">[[*Attempt to fight the Solos*|Coffin5]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $KillHarrison to "failed")
(set: $HarrisonDeal to "complete")
(set: $HelpedHotSlot to "false")
(set: $KilledHotSlot to "false")
(set: $QuestComplete to (text-color: "mediumspringgreen") + (transition: "dissolve"))
(set: $PlayerLevel to $PlayerLevel + 1)
(set: $EuroDollars to $EuroDollars + 200000)
(set: $CurrentTime to "08:25")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I'm listening...”
*Hot Slot calls you over VoiceComm.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Ripley! What are you doi...”
*You turn off your VoiceComm.*
<strong>$keyname[Dave Harrison,
Corporate]</strong>
“Prudent choice. I'll have the Euros wired the moment I'm secure, you have my word.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“And what's that worth?”
<strong>$keyname[Dave Harrison,
Corporate]</strong>
“It's not good business to renege on deals. Word gets around.”
*Harrison lowers his raised arms cautiously to reveal a Radar Transmitter implanted in his hand. A Militech V-22B Osprey emerges from the rooftops and touches down on the street next to you.*
<strong>$keyname[Dave Harrison,
Corporate]</strong>
“Until we meet again, Ripley.”
*Harrison steps onto the Osprey. It takes off and fades into the smog.*
$QuestComplete[<center><h1>Quest Complete</h1></center>]
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*See what happens next*|QuestReview]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $KillHarrison to "complete")
(set: $HarrisonDeal to "failed")
(set: $HelpedHotSlot to "true")
(set: $KilledHotSlot to "false")
(set: $QuestComplete to (text-color: "mediumspringgreen") + (transition: "dissolve"))
(set: $PlayerLevel to $PlayerLevel + 1)
(set: $EuroDollars to $EuroDollars + 100000)
}<span id = "content">
*You blast Dave Harrison in his coffin before turning around to make your way out of The Plaze. Hot Slot calls you over VoiceComm.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Not much for theatrics, are you Ripley?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I'll expect payment within the hour.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Not much for conversation either. I'll wire it to you once I've transacted with Biotechnica.”
*You turn off your VoiceComm.*
$QuestComplete[<center><h1>Quest Complete</h1></center>]
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*See what happens next*|QuestReview]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "07:29")
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“Wouldn't mind hearing him squirm. He's earned a reality check.”
*Hot Slot excitedly turns to the Videoboard and starts speaking into his VoiceComm.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Rise and shine asshole!”
*The Videoboard displays Harrison wake up, startled and confused. He hits the exit button in his coffin repeatedly. Nothing happens.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Dave Harrison. You are being charged with mass murder and conspiracy to commit bioterrorism in international RealSpace... ”
<strong>$keyname[Dave Harrison,
Corporate]</strong>
“Who the frack are you!? You'll pay for this.”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“You will be punished justly for your crimes against the people. In 30 seconds the remote grenade in your coffin will detonate. Any last words?”
<strong>$keyname[Hot Slot,
Netrunner]</strong>
<span class="keychoice">[[*Hot Slot starts the timer*|HotSlotL1]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $LetKillHarrison to "complete")
(set: $HelpedHotSlot to "true")
(set: $KilledHotSlot to "false")
(set: $QuestComplete to (text-color: "mediumspringgreen") + (transition: "dissolve"))
(set: $PlayerLevel to $PlayerLevel + 1)
(set: $EuroDollars to $EuroDollars + 100000)
}<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I'm not interested in what that scumbag has to say. Press the button Hot Slot.”
*Hot Slot is visibly disappointed. As his hand reaches for the remote detonator he mutters to himself.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“This is for all of the lives you've taken.”
*Hot Slot presses the remote detonator and the Videoboard feed turns to static.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“...”
*Hot Slot stares into the static.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“I'll wire you the money once I've transacted with Biotechnica.”
*You turn around and make your way out of Tune Out Café.*
$QuestComplete[<center><h1>Quest Complete</h1></center>]
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*See what happens next*|QuestReview]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $HarrisonOffer to "true")
(set: $CurrentTime to "07:30")
}
{
(set: $counter to 30)
(live: 1s)[
(set: $counter to it - 1)
(if: $counter is 0)[(go-to: "QuestEnd2")]
(replace: ?amount)[$counter]
]
}
<span id = "content">
<center><font color=red><h2>|amount>[$counter]</h2>SECONDS TO DETONATION</font></center>
<strong>$keyname[Dave Harrison,
Corporate]</strong>
“Look. Whatever they're paying you... I'll double it.”
*Hot Slot's finger lingers over the remote detonator.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Let Hot Slot detonate Harrison*|QuestEnd1]]</span>
<span class="keychoice">[[*Kill Hot Slot*|QuestEnd3]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $LetKillHarrison to "complete")
(set: $HarrisonDeal to "failed")
(set: $HelpedHotSlot to "true")
(set: $KilledHotSlot to "false")
(set: $QuestComplete to (text-color: "mediumspringgreen") + (transition: "dissolve"))
(set: $PlayerLevel to $PlayerLevel + 1)
(set: $EuroDollars to $EuroDollars + 100000)
(set: $CurrentTime to "07:31")
}<span id = "content">
*Hot Slot slams his hand down on the remote detonator and the Videoboard feed turns to static.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Did you see that!? Did you.. see... THAT!?”
*Hot Slot presses a button on his interface and heavy metal music begins blasting out of his VoxBoxes. He jumps out of his seat and starts playing the air guitar.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
*Ahem.*
<strong>$keyname[Hot Slot,
Netrunner]</strong>
“Oh... the money? Sure, I'll wire it to you once I've transacted with Biotechnica.”
*Hot Slot immediately directs his attention back to the air guitar. You turn around and make your way out of Tune Out Café.*
$QuestComplete[<center><h1>Quest Complete</h1></center>]
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*See what happens next*|QuestReview]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $quest to "active")
(set: $EuroDollars to $EuroDollars - 50)
(set: $CurrentTime to "16:14")
}<span id = "content">
*You print off the latest Screamsheet. It informs you of an epidemic plaguing the local residents. An early symptom that causes boils to appear on the skin has resulted in the disease being labelled “Witchmaker” on the street. The world’s two largest drug conglomerates, Biotechnica and the medical branch of Militech have both made statements claiming to be close to a treatment.
The Screamsheet warns that a toxic drug is being sold as a Witchmaker "cure" on the blackmarket. Militech has offered a 100,000 EuroDollar reward for any information on who created the drug in the interest of public safety.
Another article on the Screamsheet advertises a shelter for Witchmaker victims and their families that is open between 08:00 and 18:00. The advertisement was posted by "Perl Williams."*
<strong>$keyname[Ripley Black,
Player Character]</strong>
"100k for a shakedown... Not bad. Maybe someone at the shelter knows about this 'cure.'"
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Navigate to the medical shelter*|Shelter]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
(reload:)
<h3>What Happened Next...</h3>
{(if: $SoldOutPerl is "true")[<strong>$keyname[You told Jack Roper about Perl]</strong>
<br>
If you return to Westbrook and print off a Screamsheet (if: $HelpedHotSlot is "true")[or speak to Hot Slot], you will learn that Perl Williams has disappeared. She will not be available to help you with future quests.<br><br>]
}{(if: $SoldOutPerl is "false")[
<strong>$keyname[You didn't tell Jack Roper about Perl]</strong>
<br>
Perl Williams continues to volunteer at the Westbrook Medical Shelter(if: $HelpedHotSlot is "true")[ and is available to help you with future quests. She still does not know the full extent of the Militech conspiracy.<br><br>](if: $HarrisonDeal is "complete")[(if: $KilledHotSlot is "false")[. Hot Slot informed her of your betrayal. She will not help you with future quests.<br><br>]](if: $KilledHotSlot is "true")[ and is available to help you with future quests. She does not know that you killed Hot Slot or about your deal with Dave Harrison.<br><br>]]
}{(if: $HelpedHotSlot is "true")[
<strong>$keyname[You helped Hot Slot execute his plan]</strong>
<br>
The residents of Westbrook are no longer plagued by Witchmaker. Militech's operation was deemed a failure and the global initiative will not move forward.<br><br>]
}{(if: $HelpedHotSlot is "false")[
<strong>$keyname[You didn't help Hot Slot execute his plan]</strong>
<br>
The residents of Westbrook continue to be plagued by the Witchmaker virus. Militech's operation was deemed a success and the global initiative will move forward. You will continue to see and hear about Witchmaker incidents in cities around the world.<br><br>]
}{(if: $KillHarrison is "complete")[
<strong>$keyname[You killed Dave Harrison]</strong>
<br>
Dave Harrison will not be available to help you with future quests.<br><br>]
}{(if: $LetKillHarrison is "complete")[
<strong>$keyname[You let Hot Slot kill Dave Harrison]</strong>
<br>
Dave Harrison will not be available to help you with future quests.<br><br>]
}{(if: $HarrisonDeal is "complete")[
<strong>$keyname[You made a deal with Dave Harrison]</strong>
<br>
You establish a reputation with Militech and may find that future interactions with Militech Corporates are made easier. Dave Harrison will be available to help you with future quests.<br><br>]
}{(if: $KilledHotSlot is "complete")[
<strong>$keyname[You killed Hot Slot]</strong>
<br>
Hot Slot will not be available to to help you with future quests.<br><br>]
}
<span class="keychoice">[[Restart Quest|RestartQuest]]</span>
<h3>Created by Michael Conkin</h3>
<span class="keychoice">(link: "View My Other Projects")[(goto-url: "http://www.michaelconkin.com")]</span>
<span class="keychoice">(link: "Contact Me")[(goto-url: "http://www.michaelconkin.com/contact/")]</span>
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I don't have time for this shit. Get out of my way.”
<strong>$keyname[Bodyguard 1]</strong>
“Miss we're gonna have to ask you to leave...”
<strong>$keyname[Bodyguard 2]</strong>
“...or we'll make you miss.”
*The bodyguards enter combat stances and approach you. The first one attacks. You counter and direct him over the third floor railing. The second one charges...*
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[*Knock him out*|RoperA2]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $CurrentTime to "21:36")
}<span id = "content">
{
(set: $TalkToRoper to "complete")
}
*Clap.*
*Clap.*
*Clap.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“'Lotta nerve slammin' it on with a two Solos chombatta. Impressive though. Most impressive. These two weren't cheap.”
*Roper kneels by their unconcious bodies. A cloud of cigar smoke billows out of his nose.*
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I'll make it worth your while. Just need some information.”
*Roper takes another drag from his cigar.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“You caught me at the right time kid... I'm in between calls and I don't have any bodyguards to boss around. Let's hear it.”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I'm looking for someone. A Netrunner. Goes by the name 'Hot Slot'”|RoperB1]]</span>
[[“What do you know about Witchmaker?”|RoperB2]]
[[“A Fixer among Solos. What's your story?”|RoperB3]]
[[“That VoiceComm tech is a bit dated, no?”|RoperB4]]
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>
{
(set: $DealWithRoper to "complete")
(set: $SoldOutPerl to "true")
}
<span id = "content">
<strong>$keyname[Ripley Black,
Player Character]</strong>
“There's a Militech bounty on the head of whoever cooked up the Witchmaker street ‘cure.’ Not sure where she got it, but a Techie down at the shelter has been running distribution. Name's Perl.”
*Roper looks at your cautiously.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“That's a good piece of dirt, choomba. Why so quick to throw it my way?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
“I don't deal with Militech. Don't trust the corps...”
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Well then... it'll do.”
*Roper looks pensive.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Hot Slot. Yeah, I know a Hot Slot. There's a kid who places orders for contraband cyberwear. I bring in shipments from Hong Kong a couple times a year. If folks pay on time I don't pay much mind, but this kid... every piece he ordered had 'Hot Slot' custom painted on it like he was his own god damn brand. An interface? 'Hot Slot'. Cyberdecks? 'Hot Slot' 'Hot Slot'. Even had it printed on his fracking VoxBoxes.”
*Roper takes another puff.*
<strong>$keyname[Jack Roper,
Fixer]</strong>
“Anyway, kid hangs out at Tune Out Café. Rents a room in the back. You want me to arrange a meet?”
<strong>$keyname[Ripley Black,
Player Character]</strong>
<span class="keychoice">[[“I'll take you up on that.”|HotSlotA2]]</span>
<span class="keychoice">[[“I'll find my own way there.”|CafeA1]]</span>
</span>
<span id = "box"><center>$keyname[Ripley Black]</center>
Class: Solo
Level: (print: $PlayerLevel)
EuroDollars: (print: $EuroDollars)
Current Time: (print: $CurrentTime)
{(if: $quest is "active")[<hr><center>$keyname[Enough to Plague a Saint]</center>
<br>
{(if: $HarrisonOffer is "true")[{(if: $HarrisonDeal is "complete")[☑](else-if: $HarrisonDeal is "failed")[☒](else:)[☐]} Make a deal with Dave Harrison
<br>]}
{(if: $HarrisonVulnerableYou is "true")[{(if: $KillHarrison is "complete")[☑](else-if: $KillHarrison is "failed")[☒](else:)[☐]} Kill Dave Harrison
<br>]}
{(if: $HarrisonVulnerableHotSlot is "true")[{(if: $LetKillHarrison is "complete")[☑](else-if: $LetKillHarrison is "failed")[☒](else:)[☐]} Let Hot Slot kill Dave Harrison
<br>]}
{(if: $PlantGrenade is "complete")[{(if: $RendezvousHotSlot is "complete")[☑](else:)[☐]} Rendezvous with Hot Slot
<br>]}
{(if: $CoffinEmpty is "true")[{(if: $PlantGrenade is "complete")[☑](else:)[☐]} Plant a remote grenade in the coffin
<br>]}
{(if: $QuestionHotSlot is "complete")[{(if: $OpenCoffin is "complete")[☑](else:)[☐]} Gain access to Dave Harrison's coffin
<br>]}
{(if: $DealWithRoper is "complete")[{(if: $QuestionHotSlot is "complete")[☑](else:)[☐]} Question Hot Slot
<br>]}
{(if: $TalkToRoper is "complete")[{(if: $DealWithRoper is "complete")[☑](else:)[☐]} Make a deal with Jack Roper
<br>]}
{(if: $QuestionPerl is "complete")[{(if: $TalkToRoper is "complete")[☑](else:)[☐]} Talk to Jack Roper
<br>]}
{(if: $PerlTalking is "true")[{(if: $QuestionPerl is "complete")[☑](else:)[☐]} Question Perl
<br>]}
{(if: $PerlRan is "true")[{(if: $ChasePerl is "complete")[☑](else:)[☐]} Chase after Perl
<br>]}
{(if: $LookForLeads is "complete")[{(if: $Follow is "complete")[☑](else:)[☐]} Follow Perl
<br>]}
{(if: $LookForLeads is "complete")[☑](else:)[☐]} Dig up a lead at the Medical Shelter
<br>
<br>
<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>](else:)[<hr><center><span class="keychoice">[[Restart Quest|RestartQuest]]</span></center>]}</span>